What is Game Changer
An immersive game-based
business simulation platform for
employees and leaders.
An Immersive Business Game Experience
An immersive game-based business simulation experience for employees and leaders.
Employees create and build their own virtual business as leaders and complete with colleagues to achieve the outcomes most important to your business.
Enriching The Entire Employee Lifecycle
Supports the entire employee lifecycle through simulated and relatable game play. Can be used for employee screening, onboarding, learning, awareness and change collaboration. Linked to the improvement of business outcomes.
Relatable Simulation And Analytics
Uses real-life business scenarios or moments-that-matter which are used to assess skills, behaviours and mindset.
The impact of user decisions contribute to the success of the virtual business and metrics that are relatable to your business.
The problem today with learning
Are companies able to simulate, measure and manage this relationship effectively today?
Poor Engagement
Companies are using multiple, disparate platforms for learning, communication and employee engagement. Communicating strategy or change is often difficult and engagement is poor as a result.
Not Easily Measured
Employee behaviour is not easily measured, tracked or linked to business outcome and Companies lack the tools to test employee engagement and readiness to transform or change.
Linear Learning
Employee learning paths are often linear and fixed, making front line staff feel unconnected to training or communication topics.
Low Adoption Rate
Traditional LMS systems have an average employee adoption rate of less than 20%
How our game works
The inner workings, moving gears and pieces to what we’re all about.
Lead your virtual business
Employees create and build their own virtual business as leaders and complete with colleagues to achieve the outcomes most important to your business.
Build and Compete
Players are required to build infrastructure, acquire customers, hire staff, manage brand, engagement and manage cashflow as virtual leaders. Players compete individually or by, teaming up with colleagues to create the most successful groups of virtua companies
Real World Challenges
Players face real life business scenarios (wobblers) that assess, guide and inform how they overcome everyday business challenges through our AI based decision engine.
Understand your employees better
The game provides a safe, private and insightful lens for leaders to better understand how their people learn, behave and respond to challenges and changes in their business landscape.
Use Cases
Our gamified solution can be translated across multiple industries, with a variety of customisable uses.
Screening
Create an immersive first impression on prospective employees, and assess how they respond to real challenges in your business.
The Screening Game
A short form version of the Reed game – 10 to 12 minutes in length, which is basic in design and is easy to play. Includes 3-4 challenges for the player to overcome.
Provides an analytical profile for the recruiter of the candidate, their skills, behaviour and mindset fit, relative to that required to succeed in the role.
Onboarding
Remote workers? No problem! Create a remote and engaging onboarding experience, that guides the new starter through your business it culture by your virtual leaders.
The Onboarding Experience
Onboarding involves a longer version of the game, which guides the employee through the first 30/60/90 days. It includes multimedia based introductions, active gameplay and integrated learning essential to the player being ready to start their new role.
Players and managers can track their progress during the journey through the stats dashboards.
Learning
Create personalised and relatable learning experiences for your people. Our AI based decision engine will guide them through the learning they need and ensure they understand how to apply it in their roles.
The Learning Game
The game guides a user through their learning and career path with a “long-burn” version of the game. It includes different game paths, the ability to level-up, a recommendation engine that recommends learning based how they overcome in-game challenges. The stats engine provides the user and manager analytics on learning adoption, proficiency levels, behaviour-fit and their leadership profile.